Apple today announced that its Worldwide Developers Conference will begin June 7, the likely date when the company will introduce its next iPhone.
WWDC, which will be held in San Francisco at the Moscone Center, will run from June 7 to 11, according to the conference’s Web site, which went live earlier today. That is the same week in the month as 2009’s WWDC, when Apple unveiled the iPhone 3GS and announced it would go on sale starting June 19, 2009.
Ezra Gottheil, analyst with Technology Business Research, noted that Apple has revealed its new iPhone at WWDC the last two years, and has no reason to change. “It’s important, for one thing, to show [developers] what it can do,” he said.
Here’s another early success story from Apple’s iPad App Store.
Yuri Selukioff of Good.iWare tells us his $0.99 application Good Reader (iTunes Link)
is approaching 100,000 downloads. After taking out Apple’s 30% cut,
that means Yuri is looking at roughly $70,000 in sales when he hits
100,000 downloads.


Good Reader allows people to read and transfer .PDF, Word, .TXT, and
other files to their iPad. (For a detail description, see this very positive write up from Gizmodo.)
Good Reader is the number four ranked paid application. It is number
30 in the top grossing rankings, which helps us figure out how sales
are going for other apps.
It suggests Flight Control HD, Labyrinth HD, Real Racing HD,
Scrabble, and many others — all ranked above GoodReader — have
generated $70,000 or more in sales.
Here’s a quick Q&A we did with Yuri via email:
Business Insider: How do you think you managed to get your app to the top of the charts?
Yuri Selukioff: We had GoodReader on iPhone for
year and a half prior to iPad launch. That certainly was one of major
sales driving factors at the very beginning. Many people already knew
us.
BI: Did you have it in the store on day one?
YS: Yes, we were on sale from day 1 of iPad, and
that CERTAINLY helped. (now I’m checking my records, and I’m seeing
that we were approved by Apple even on April 1st, i.e. 2 days before
the iPad Grand Opening, but sales during April 1st and 2nd were
insignificant, the real business started on April 3rd, on the Grand
Opening day)
BI: Did you test it on an iPad before you sent it out?
YS: No, we didn’t have a chance to see a real iPad
until April 5th (1st business day after iPad launch), and our app was
already on sale by that time. When we got our own iPad on April 5th, we
instantly noticed a couple of very obvious bugs that were impossible to
see on a computrer simulation of iPad, so we instantly released an
update to address those bugs. Two things that come to mind in this
respect: a) Luckily, the PR noise around iPads was so loud, it made
most of our first-day customers realize that developers didn’t have
real iPads to test before iPad launch. So I’d say that we faced a lot
of understanding from first-day buyers in this respect. b) Apple was
also very understanding about this issue (not having an iPad while
developing the app), so they released our first few iPad updates almost
instantly - within 24 hours after a submision, while still keeping our
iPhone app updates in review for a usual week or so.
BI: How many downloads have you seen?
YS: Currently we’re approaching 100K downloads.