Codemasters has released F1 Challenge on the App Store. The officially-licensed iPhone and iPad game costs £1.99.
Apple appears to have a serious hardware problem on its hands as the internal sensors of its new flagship phone, the iPhone 5S, are not reporting accurate numbers.
Numerous reports on Apple support communities indicate that people believe the sensors that report level, motion, and acceleration seem to be reporting incorrect information. And a detailed Gizmodo test indicates that indeed, they are “all screwed up.”
“My iPhone 5S is off by 4 degrees when using the level on its back (screen up). I had an iPhone 4 and 4s that I upgraded to iOS 7 and both were perfect, but the 5S is off,” an iPhone 5S owner reported in Apple’s support forums. “Holding it vertically it is also off by 1 or 2 degrees.”
It’s a shell with buttons that your iPhone snaps into, natch.
Thanks to the fairly reliable @evleaks Twitter account, we may have our first glimpse at Logitech’s iPhone gamepad. There’s nothing unusual about it.
From the product rendering, it appears to be a long slab with a slot for the iPhone in the middle. It appears to add a little over two inches in length, without adding much width. There’s a directional pad on the left, four face buttons on the right and a pair of shoulder buttons on top. In terms of inputs, it’s the equivalent of a Super Nintendo controller.
You may recall that Apple added official controller support in iOS 7, with Logitech and Moga confirmed as partners. The leaked image lines up nicely with one of the sample designs that appears in Apple’s developer documentation. If you’re worried about the lack of analog thumbsticks, fret not. The very same documentation allows for controllers with thumbsticks as well as two buttons on each shoulder. A company called ClamCase has already announced its own thumbstick-laden solution, called GameCase.
Respectfully, I disagree with my colleague Matt Peckham, who believes there won’t be a market for these controllers. He believes that only large-scale, console-quality games developed natively for iOS will help justify physical controls, and that there’s a chicken-and-egg scenario that prevents it from happening.